not sure if it works better in the unity editor, but the native .exe has a memory leak i was able to fix by calling Destroy() on the textures that were created after they were done being used and exported. Otherwise I was able to get the program to use up to 16GB of RAM before I closed it hahah! might just be me also, but if not it would probably help people using the .exe :D!
backwardsdirty
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A member registered Nov 03, 2025 · View creator page →
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An early-access isometric MMO set in a dark fantasy world. Explore, fight, and survive together.
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Character Creator 2D - Fantasy comments · Replied to backwardsdirty in Character Creator 2D - Fantasy comments
I went the launcher route for simplicity on my end in reality. It makes it very easy to deploy a new client version or new asset without much struggle on anyone's end. I think that error might be due to the cause of failed TLS validation after some searching. I built the launcher for Windows as well and to my knowledge it relies on native-tls by default. My best assumption is the cert store for your Windows emulation is empty or just non-existent. How are you emulating the environment and I can try and help some more!
EDIT: Very sorry I only half read the title and I very clearly am only half awake as well. I am just going to release a new launcher version that SHOULD support most Windows emulators regardless.

