I’m probably just going to use the attack animation for mining as well for the time being, it was a shot in the dark regardless. Thanks for your awesome work!!
backwardsdirty
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hey, i made DREADHOLM (https://store.steampowered.com/app/4596260/DREADHOLM/) using your assets almost entirely. They've been great, just wondering if there was ever a thought to add a pickaxe type animation? My most recent project in game was adding woodcutting, and transforming the mining by adding animation like i did with woodcutting. The attack animation works nice considering its a nice horizontal slice, but nothing really aiming vertical that could be used for mining.
Thanks for your awesome work as always.
Using them entirely for my game DREADHOLM on Steam (https://store.steampowered.com/app/4596260/DREADHOLM/) and DAMN the people love it. Not one complaint. I'd love to know how you created these assets! Blender and exported it as spritesheets?
not sure if it works better in the unity editor, but the native .exe has a memory leak i was able to fix by calling Destroy() on the textures that were created after they were done being used and exported. Otherwise I was able to get the program to use up to 16GB of RAM before I closed it hahah! might just be me also, but if not it would probably help people using the .exe :D!