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(+1)

The intro music was… a little confusing.

The music in general was a little scuffed, at some point the music stopped looping, until it eventually the music started looping again, i have no idea why, i think it was because i transformed?

Game artstyle is fine, nothing i can really say about it, good or bad. The main attack doesn’t work unless im jumping on the air… or so i thought, but then i did learn that the attack does work while in the ground, it just does not have animation, but still does the hit. This made the combat really hard because i never knew why i was missing or why i was hitting the enemies. The map ability was factually incorrect, when i obtained it told me the room i was in had another path, but there was nothing, nowhere to go, only backtrack from there, i later learnt that a zone later opens up to here, but… why was that secret shown in the map?

The size of everywhere combined with the fact everything looked the same made me get a little lost.

Well technical issues discussed in discord. In fact there are some spots that opens up and should have secrets, like a platform you can reach only with double jump after first boss. The path behind that wall in map room. Original idea was to have there a path to next biome.  Due to lack of time scope became smaller.  And idea was to get there after double jump powerup, so you don't need to back track as much in case if you obtained double jump before slide, so that's not really a secret, just gated path, to not confuse players that they can go there. Which in ur case worked oposite hah. Thanks for playing