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I went into Ovation expecting a chill “fix-the-stage-and-go-home” kind of night… and instead got slowly dragged into one of the most unsettling atmospheres I’ve played in a while.

The way you turned simple, everyday tasks like sound checks and system repairs into something genuinely tense is seriously impressive. There’s this constant feeling that something is just slightly off… like the building itself is watching you work. No cheap tricks, just pure creeping dread.

The environment design is fantastic too — the abandoned opera house feels alive in the worst possible way. The lighting, the sound design, the subtle shifts in atmosphere… it all builds into something that sticks with you long after you stop playing.

If I had one piece of feedback, I’d love to see even more interactive moments or unexpected events layered into the routine tasks to push the tension even further. You’ve already nailed the vibe — now it’s just about turning that dial to maximum nightmare.

Overall, this was an incredibly immersive psychological horror experience, and I’m excited to see where you take it next.

👏 Amazing work — you’ve officially made me scared of doing my job.

Wow, thank you so much for this detailed feedback! it really means a lot! I’m really glad the atmosphere and tension came through the way I intended. And I love your suggestion about adding more interactive and unexpected moments... I’ll definitely keep that in mind for the full game!