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(+1)

Loved the interpretation of the theme, and the Metroidvania mechanic was quite unique and well-executed! However, using the menu to swap between the characters all the time got a bit tiresome after a while. I think having a separate keybind that instantly switches to the next character would have been a big help (while still being able to select them manually from the main menu). On the other hand, each character having her own music theme was a cool touch and definitely contributed to the "magical girl show" feeling (although Clover definitely got the short end of the stick there).

I really liked the little bullet hell boss fights, it was cool to see everyone show up and help as you unlocked more characters! I think this is an idea that definitely has a lot of potential, especially with more different arenas and bullet patterns.

(+1)

The menu swapping being a bit tedious is fair, though all things considered I’m kinda just glad I got the character switching working at all in time.

Clover’s music being like that is kind of intentional, for what it’s worth! For everyone else, this is storming a villain’s lair they’ve never been to and want to get rid of so they can get their home back. But as a former villain, for Clover, this used to be her home directly, and it’s pretty much the last place she could ever want to be back to. But her desire to help her friends well outweighs her fears of this place and her creators.

As for the bullet hell bosses, I’m glad that they turned out well honestly! I actually had to throw them together rather quickly near the end of development because I wanted to focus on fine-tuning the level layout overall (you can probably tell that was my biggest priority while making this as a whole), but it seems my soaking in of enough anime vibes before making that part paid off a bit, heh.