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(+2)

Ah, this was great! I loved the story you told through the environment design, but I wished there was a little more house to explore to further draw out the tension and build up more of the backstory along the way. I'd also be curious to see how your game would play differently if there was only an "interact" mechanic. I found the separate "look" and "interact" mechanics to be a little confusing as the responses for both were often similar, even to the point where I got stuck early on in the game because it didn't seem like the "look" mechanic was worth using (thanks for the hint to unblock here btw).

I had planned more but 10 days was more limiting than I expected. I get your point about looking and using. I’ll see how simplifying feels. I come from a very point and click heavy childhood so looking and using is what I expect.

Thanks so much for playing and the feedback.

And as for the hint… anytime (but you shouldn’t have needed it if I had actually telegraphed it better.)