There's nothing to "analyze" in stories, no meaningful "lore" to desire learning. Stories are about what they make you feel, what resonates with you most and how it does. What things jump out at you? What do you relate to and why? What captures your attention? What does it make you *feel*?
If you want an example, this game really articulates what it feels like to be a social outcast. To be someone who feels nostalgic for decades past that will never come to pass again. Lera is clearly nostalgic for the USSR, between her dream of creating brutalist, utopian megastructures, the propaganda posters throughout the apartments, her childhood dream to be a cosmonaut until the world deemed space travel "unprofitable" and moved on. You can also read it as Lera being a trans woman, outcast from the rest of society, treated coldly by everyone around her unless she abandons who she is and integrates herself into the flesh of everyone else, and detransitions.