Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

So, this game came highly recommended by a friend and I quite enjoyed it. A few things though. I am a HUGE fan of Silent Hill and so I'm used to psychoanalyzing everything presented to me but it only just occurred to me that the story being told might be the story as is. I bring this up to ask, do I take the story at face value or do I dive deeper into the potential metaphors?

(+1)(-1)

There's nothing to "analyze" in stories, no meaningful "lore" to desire learning. Stories are about what they make you feel, what resonates with you most and how it does. What things jump out at you? What do you relate to and why? What captures your attention? What does it make you *feel*?

If you want an example, this game really articulates what it feels like to be a social outcast. To be someone who feels nostalgic for decades past that will never come to pass again. Lera is clearly nostalgic for the USSR, between her dream of creating brutalist, utopian megastructures, the propaganda posters throughout the apartments, her childhood dream to be a cosmonaut until the world deemed space travel "unprofitable" and moved on. You can also read it as Lera being a trans woman, outcast from the rest of society, treated coldly by everyone around her unless she abandons who she is and integrates herself into the flesh of everyone else, and detransitions.