The crazy physics movement (loops, halfpipes, and upside down curves) was really challenging to get dialed in, and I’m not sure I stuck the landing here for it.
I originally had it set so that your direction of travel would influence your speed on these curves, but I couldn’t get it to feel right when changing directions on a curve (this was especially a problem with the upside down segments where you enter from the left and leave on the right or vice versa).
I simplified the handling so that as long as left OR right were held down, you’d finish the curve and hopefully not notice that changing the direction you held would have an impact since they’re pretty fast to traverse.
I definitely should have given players more energy when respawning (at least enough to survive a hit/not get one shotted) and will likely make a change post jam to fix that
Thanks for playing and sharing your feedback!