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i love the art style and the fast paced gameplay! however

the jump is a bit hard to control, the minimum height when you tap jump is too high (but it feels like it's sometimes lower?)

checkpoints 3 and 4 are kind of a difficulty spike

another thing is dying at a checkpoint is pretty punishing because you lose all the momentum you built up and often get stuck in a death loop because of it, i'd suggest you go the trackmania route and have a little replay of how you got to the checkpoint and carry the momentum from that

if you go on a loop when you're fast enough you just can't stop and go all the way around it which doesn't feel great

i also didn't really find myself using the zap ability like at all, it just didn't really feel like it had a reason to be there for me (though it may totally just be a skill issue)

overall though, i think it's really nice!

The crazy physics movement (loops, halfpipes, and upside down curves) was really challenging to get dialed in, and I’m not sure I stuck the landing here for it.

I originally had it set so that your direction of travel would influence your speed on these curves, but I couldn’t get it to feel right when changing directions on a curve (this was especially a problem with the upside down segments where you enter from the left and leave on the right or vice versa). 

I simplified the handling so that as long as left OR right were held down, you’d finish the curve and hopefully not notice that changing the direction you held would have an impact since they’re pretty fast to traverse.

I definitely should have given players more energy when respawning (at least enough to survive a hit/not get one shotted) and will likely make a change post jam to fix that 

Thanks for playing and sharing your feedback!