Yep, eye of storm is getting balanced next patch
Looking into patching the other issues this week end. All of them are display only and the Aspects bonuses are actually
properly used in combat
Good to know. Two more things, putting points in swiftness seems almost useless. Sure it raises your attack speed but it noticeably lowers you hit chance and if you put points into precision to offset that you loose the dodge chance you built up. So either you're abandoning landing hits for survivability or your paying 2 points for a tiny speed increase. Second turns out if you get enough pills the list goes off the screen making the bottom ones unselectable.
A cap on the amount of doubles seems the most obvious solution. Worth noting that with the current way it's programed the first double happens before the first damage tick. (T3 says it's 15 then double but at 2 seconds enemy takes 30 and 4 they take 60, and 6 they take 120 ect.)
Say... T1 gets 5 doubles. 5,10,20, 40, 80. Then it keep repeating 80 for that fight. That would be enough to tank build to reach the ents but past that you either need a lot more endurance or offsetting the needed damage with Might.
T2 might get 5-7 scaling. 10,20,40,80,160,320,640. At a cap of 7 You'll be able to kill everything in plane one if you can live 12 seconds. at 6 it will take 16-18s depending on the turtle's rarity. on the other hand 5 will be almost useless for plane two because they heal roughly 60-70 per second meaning at max your dao might be only doing 20-40 damage that sticks every two seconds when ramped up which means pure tank would have to survive for well over a minute to win any battle there.
Also currently once you are on plane two enemy damage scales a lot faster than their health. I need somewhere between 120-126 in both resilience and vitality to beat any vagabonds but once I can it's enough durability to reach floor 30 with a 1/3 chance of beating each enemy regardless.