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(1 edit) (+1)

Sad thing it's unfinished, it looks pretty nice, and the music is very cool!

I really like the design of the traffic cones, they're aewsome, and it's very satisfying to do a bowling strike and send them all flying, it never ceases to be funny x)
I was also surprised you guys managed to include a fully functional boss, and not a bad one at that! It just kinda drags on for a little too much tho, there is a reason Nintendo games usually gives you only 3 cycles when you depend on waiting for specific conditions in order to damage a boss, specially ones that are mechanically simple like the one you brought to class today.

The whole game feels a little sluggish, wich is not a bad thing by itself, it's just that the character's animations convey a different feeling, the walk cycle doesn't quite line up with how the character accelerates and slides on the floor. The level design is also a little too big and expansive for this kind of movement I feel, I think with how the game is set up it would have been better to just move at constant speeds rather than having acceleration at all.

Also, don't use invisible walls, they're lame! I wanted to jump on top of the cars and climb the wall on the boss arena, I was extremelly dissapointed that I couldn't! It doesn't matter that "I'm not supposed to go there", if it doesn't look umpassable, it shouldn't be!
If you really want your players to not go to certain places, make the walls bigger, or find another excuse for such! Measly baby traffic cones ain't stopping me, they're 400% jumpable!

Either way, congrats on submiting!

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Thank you for the kind words! I can agree, the boss's health probably should have been lowered a bit. It's all controlled by one variable though, so that can be changed up.

Funny enough, we found out after the fact that punching continuously is actually faster than walking! And the acceleration was mostly a holdover from one of my past projects, back when I was trying to make the character a little 'heavier'. I'll definitely increase the movement speed and make the acceleration much faster for any future updates!

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In my defense, i didn't expect Caim to add jumping.