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(1 edit)

Was the game fun to play?

Absolutely. I reached the end, found the secret panel with the hard drive in and successfully prevented the Xlander Virus from corrupting TinyTotchi. The dark twist was an unexpected but welcome twist. Doing a bit of fruit ninja on the oranges was fun and the wave survival with guns kept the game engaging.

Did the game include the core elements from the original?

Yes and with a cuteness factor x3. I like that the 3 characters have names and a personality. The core stats for their health and needs were well integrated in the game. 

Was there a clear path of progression?

Yes. It was clear from the tutorial that each stage would last 45 seconds and I progressed through the different stages with no trouble. I initially struggled a little on the battery section because I was clicking on the screw rather than dragging it but it didn’t take long to figure it out, maybe a drag arrow could help though. 

How good was the audio and sound FX?

The menu music is incredibly catchy and fits the cute imagery perfectly. It’s great to see the volume sliders for music, sound and speech. While the character phrases are great, Owl's swearing caught me off guard. It’s funny, but a content warning might be a good idea for younger players. The sound the rainbow vomit makes is great when customising them, as too is the gameplay sounds.

How well implemented was the UI?

Putting the battery in to start the game is a nice realistic touch. The UI blends seamlessly with the same consistent art style of the game background. The icons at the bottom (diamonds, phone, lightning bolt etc) look great. Having the character stats at the top is a great position and it’s clear which character each belongs to and how they each have a different need. The tutorial arrows with the text inside them are helpful too but it can look a little busy.

Thank for playing.
And the very detailed comments i appriciate the effort.  

Will take note on content warning, guess im just assumming gamejammers are all old enough to handle things like that. Did not think too much of it. 

Glad to hear and read that you seemed to figure out most of the mechanics the game have to offer, were made so it could be completed without dealing with the buff+debuff there also are in the game.  (listed in the stats page) and you did not let that Xlander virus corrupt them.

Slicing oranges grants more more damage.
They gain less training for each orange they throw.
Using consumables gives less damage.
Getting stuck makes them slower.
Weapons rotate faster the more they workout.