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(1 edit) (+3)

Amazing art and very cool to have cutscene for a game jam ! The soundtrack is very good too. I don't know if it is the intention but to me (not very skilled in platformers) the gameplay feels too hard (Could not finish the first level). It was still fun to tryhard but I think it leans toward the side of frustration instead of healthy difficulty.
Some feedback that I would have to fix it : 

- The obstacles are too clumped together for a first level, you have to juggle between different new threats while still understanding them and the basic mechanics.
- There should be some calm part after hard ones, landing a hard jump just to get hit by an ennemy that appeared on the right of your screen is exasperating.
- I don't think having to do precision mouse click with a sidescroller is a good idea, it is hard to track objects while the camera moves and you manage the jumps. It would have been better to have a fixed camera with levels or even having the button grab automatically the closest hook in the view.

Quick note, I think the parallax backgrounds are supposed to move with the camera not the play ;)

Thank you for the detailed feedback and for playing! I'm really glad you liked the art, soundtrack, and the cutscenes. Our team worked really hard on those during the jam.

And yes, the game was intentionally designed to be quite difficult, but I agree that some parts may lean more toward frustration than fair challenge, especially in the first level. Your points about obstacle pacing and giving the player calmer moments between harder sections make a lot of sense.

The grappling hook control is also something I’ve been thinking about improving, and your suggestions are really helpful. Since this was my first time making a platformer with this kind of mechanic, there are definitely things I’d refine with more time.

Also thanks for pointing out the parallax background issue, that’s a good catch!