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This is definitely an interesting concept. It was very confusing at first to understand the main mechanic. I incorrectly thought that if I couldn’t see a hazard that it wouldn’t affect me. And I almost like that idea better than what is implemented here, because you could have alternative hazards on each scheme and the player would need to plan their jumps to make sure their route was achievable. I did love the sound effects and the VFX. I wager a bit more of a tutorial would be helpful. Otherwise, well done!