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This is definitely an interesting concept. One issue I do have is the gameplay feels very trial and error. I honestly could lose hours to a game like this if some extra polishing was done to do things like give a bit more grace on landing on objects, or if it was a bit easier to avoid obstacles. No joke if the progression down the way was like a vertical equivalent of flappy bird I think that could be really fun, because the layout of openings in that game is semi-predicable. But also I just have really bad reaction times so that could be a me issue (accessibility opportunity)

(+1)

Thanks. Btw this is not the game i wanted to submit for the game jam (I accidentally submitted it)

I know, I saw your other post. But I figured since it was in my queue anyway I might as well give some feedback in case it’s a game you want to work on more.