This is definitely an interesting concept. One issue I do have is the gameplay feels very trial and error. I honestly could lose hours to a game like this if some extra polishing was done to do things like give a bit more grace on landing on objects, or if it was a bit easier to avoid obstacles. No joke if the progression down the way was like a vertical equivalent of flappy bird I think that could be really fun, because the layout of openings in that game is semi-predicable. But also I just have really bad reaction times so that could be a me issue (accessibility opportunity)