Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Was the game fun to play?

I beat everyone and it was cool to give a blue apple to a baby ping and go into battle with the little guy. The artwork on the characters and scenery is great and I like the shopkeeper a lot. I love that you can create a team of up to 6 creatures who all look distinctive and the whole game loop is great.

Did the game include the core elements from the original?

Yes. It was great seeing which character was going to hatch from an egg and to see their different life stages was really cool. Seeing my alien joe get big for the first time was awesome. You nailed the feeding aspect with a great choice of foods which made sense like spinach for strength, I can’t help but think of popeye there. 

Was there a clear path of progression?

Yes, the progression was very clear. Choosing how to feed each creature was good and I like that there is a max limit so it makes the choices matter more. It’s also really good seeing the characters increase in size a few times and the 10 challenges were fair. 

How good was the audio and sound FX?

The different music tracks used throughout the whole game are really excellent and fit the game perfectly and I liked all of the SFX too for things like the death, hatching, stats etc

How well implemented was the UI?

It was good seeing the characters move around in the park and clicking on the one I wanted was easy due to the number next to them which was essential when you have 3 lemmy’s like me. Being able to reorder the team order worked as expected. I appreciate the fast forward button in battles. One suggestion I have is that the battle text box could be replaced with a visual indicator like a hand pointing to whose turn it is to make it feel faster. Everything about the UI in the shop was implemented really well, especially the scroll bar.

I super appreciate the feedback on each individual category. It really helps me see what specifically I did right, and what things I can improve upon. As for the UI, a visual indicator could absolutely improve the way battles flow.  I would have never considered that, but it just makes sense! I appreciate the suggestion! Thank you for playing until the end.