i like the art! the character designs were cool, and the music was cool too. it’s a very solid entry, but i do have to be honest and say i dislike the gameplay mostly the combat.
right now there’s no real strategy except pressing one button and winning. there’s no reason not to spam your points into physical attack because magic doesn’t really scale with the points. after spending 2 points, your physical just becomes a better magic attack with no mana cost. there’s also kinda no reason to use shield or healing putting all your points into physical attacks lets you oneshot/twoshot the entire game.
so my feedback is: show the enemy HP, and make every enemy more unique. like, give them more varied attacks, passives, and make their attacks inflict debuffs or other things you need to work around. instead of just the 4 options the player has, let them collect different attacks that do different things, like inflicting statuses, etc. because right now i don’t think the combat is very interesting, and none of the attacks really have any impact. i think as the game goes on it needs to get more complex, and that it isn’t just about damage scaling, it needs more complexity and strategy, and there isn’t really much strategy right now. it just keeps repeating the same enemy over and over again, and thats fine but for that to work i think something needs to change, like the player or the music track, the puzzles were cool though, i liked them! most of my frustration was that i accidentally clicked the scroll wheel, which catapulted me to a previous part of the stage and made me lose a lot of progress anyways, i’m sorry that this review is so harsh. i do want to say that i REALLY liked this game, and that’s why i’m going on and on about my issues with the combat system. the story was good and the art was really cool, the characthers are charming theres alot of effort put into this game, cool game!