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Great game! It was a bit sad to see the witch in that state, but the game length is just right to get a taste of it and not to get bored.

The art style is very good, I love the hair effect (can't imagine how long it took to make ¦3). The glowing effect and the lighting are great, and seeing how the scene changes as you go outside was very pleasant.

Sometimes I'd wish to have that "swish" move (where did I see it? The Messenger? Ori? great implementation!) on a different button from attack, but it is easy to get used to ¦3

Thanks for playing!

The witch is a character from a previous game of mine that never came to fruition, hence the "reused" part. That game is a bit of an in-joke, so I guess the bit doesn't really work as well out of that context. Oh well.

The slash move is most directly inspired by Specter Knight from Shovel Knight - in general the mechanics of this game are meant to pretty much just be "what if Specter of Torment was a metroidvania". I can see how it's kind of similar in functionality to Ori's bash though, so coming at it from that context I can get why you'd expect it to have a seperate bind. I haven't played the Messenger though so I dunno what the similar move there is.

The hair effect is actually really easy to create! It's just a sequence of circles that get moved around by some simple forces - mainly gravity and a drag force opposite to player motion - that then get clamped to be within a certain distance of the previous node in the chain. It gives a really nice effect without any complicated math or manual animation work at all.