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(+1)

Quite an interesting game, but I do have a few comments about it.

Firstly, Hole Lee. I was on ice the entire time. Not only that, I could ZOOM through levels if I just hugged a wall for a good 5 seconds, completing a few levels super quickly. That did lead to a lot of unresponsiveness, and I was a bit disappointed from that. Couldn't feel like I could blame myself or the game, but it just didn't feel right to me.

And then the level design. I'm not sure if the light being jittery was intended, but that definitely helped me a lot with some of the rooms, and I didn't see much issues. Was it weirdly disconfigured? Yes. Did I like it? Also yes. But that fitting with the level design I played up against, it was... not my cup of tea.

The levels with the eyes that suddenly spawned in front of you were the ones I did not like the most. I believe it's a good way to learn that this isn't a good way to add a bit of challenge, because no player wants to "guess and check" if this works or not: I'd think its better that each path have their own ways, or even be tied into a maze, which is one of your levels. That one is a good example of what I think is a good way to incorporate the strategy and puzzle into your game.

The art is great, and the eye's AI is quite forgiving too. So, overall, I'll provide it at 5/10. I like the direction, and I hope there is more polishing. Good luck to your next game making journey!

Hey! Thanks for the feedback!

I'm fixing the movement for a little post jam update now so hopefully it should feel a lot better once I'm done.

The lighting was intentional, wrote a bit about it on my comment to cookie.

Which levels are you thinking of specifically? I have changed the chase so that the eye at the start spawns a bit farther away and won't instantly get you, and the ones with multiple paths did have some hints but maybe I didn't make them very helpful.

Again, thanks for the feedback! I definitely want to make this game better and expand it once I've got time, can't wait to see what you make in the future either!