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(+1)

Really lovely idea! Great art and audio here too. That said, I found it frustrating trying to climb much beyond the first screen—I just don't have the kind of reaction time needed to really succeed here. I'd be curious how it'd play differently if there was a grace period or some other mechanic (time dilation/slow-mo?)  after collecting a valence to let me target the next hole.

We are truly grateful that you took the time to play our game and leave such detailed feedback. As a small team, hearing your thoughts means the world to us and really helps us improve.