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TeamFenryn

116
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A member registered Nov 04, 2025 · View creator page →

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Thank you so much! As the person who worked on the art and story, I'm really glad you liked the art style! I admit the story with Lattice might be a bit abstract/mysterious, but I'm happy it didn't stop you from enjoying the game. I'll definitely let my teammate know that you found the climbing satisfying. You are totally right about the click detection areas—we realize they are a bit too strict right now and we definitely plan to enlarge those hitboxes. Thanks for the great feedback and for playing!

Wow, thank you so much! Hearing that our game is one of your favorites for gameplay is a massive compliment. I'll definitely pass this on to my teammate who worked so hard on making the climbing mechanics feel just right. We're thrilled that you found it satisfying! We'll be sure to check out 'Wired' too!

Thank you for rating our game and including it in your favorites! We had such a great time working on it; the limitation from the jam was a really fun challenge to tackle for the art and gameplay. We appreciate your support!

Can't we walk any faster in the game? Because walking this slow makes it even scarier to play :)

Thanks for giving it a try! We totally get that the frantic pace might not be for everyone. You are completely right about the clicking issue, too we've realized the hitboxes are a bit too unforgiving right now, making it feel like you missed a valid space when you actually didn't. We're definitely planning to fix that to make it fairer. Thanks for the great feedback!

Thank you so much! We are thrilled to hear that you had a lot of fun despite the challenge. We really tried to push for a creative concept, so knowing you think it's solid work means a lot to our team. Thanks for playing!

Thank you so much for playing and for taking the time to test it on mobile! You are completely right about the touch areas—we've been hearing that the hitboxes are a bit too small, so making them bigger is definitely on our to-do list. Also, adding some extra float time at the beginning to give players a better reaction window is a fantastic suggestion. We really appreciate your detailed feedback!

Glad you found it interesting! Thank you for the feedback. You make a great point about the trigger size; the interaction areas might be a bit too strict right now. We'll definitely take note of this to make it smoother!

We are truly grateful that you took the time to play our game and leave such detailed feedback. As a small team, hearing your thoughts means the world to us and really helps us improve.

WOOOWWW... you are one of the few who actually beat the game!! Your determination was just like Kion hungering for equilibrium.

Ahh, thanks for the feedback... you make a really good point! We'll try to do even better in the next jam!!

Thank you for the feedback! This is incredibly valuable for us as we continue to develop the game further.

We're so glad you enjoyed the game! Thank you for leaving a comment and rating it. :)

I quite enjoyed playing this game... maybe the map could be made a bit more compact?

Wow, the concept is pretty good, and it's actually quite satisfying to electrocute people. Maybe the animations could be improved a bit, though.

Wow, this game is quite fun and slightly addictive!

We really appreciate you taking the time to play and review our game. :)

The combat action feels a bit unbalanced... It's somewhat difficult to kill enemies using the 'hold space' mechanic. However, the art is great and the level design is pretty decent.

Even though this feels like a Sonic remake, it is highly polished. I quite enjoyed the game right from the start. Although the controls are a bit tricky, the level design is very neat and well-crafted.

The concept is great, and the visuals are truly a feast for the eyes. I feel this game has a lot of potential for further development in the future.

An engaging game with great visuals... It actually got my heart racing while playing it!

The theme is unique and actually reminds me of my childhood when I used to cause blackouts with a fork. The levels are also very well-designed. However, the gameplay is quite confusing and a bit hard to grasp.

This game is quite enjoyable, but adding a background might make it less disorienting... Also, I tried to die in the game but i couldn't, why is that?  And when i finally collected 1000, the ending triggered a bit late.

The background music gets a bit dizzying when it loops repeatedly. :) but its cool.

This game feels like a darker version of Pokémon with a heavy emphasis on puzzles. The theme is quite eerie, and I really appreciate the graphics—the story feels very well-crafted right from the start. And the audio can be a bit disorienting.

Haha! “The most stressful printer” is the highest praise our little ink-monster could ask for, that’s his whole evil business model. We’re glad the paper jam had you jam-ming under pressure XD Thanks so much for the kind words, and congratulations on surviving the office!

Love the concept! The multi-room gameplay is really cool, especially how it changes after each puzzle. It fits the theme perfectly, definitely a strange place indeed XD

The puzzles are engaging, though the visuals were a bit confusing at times. Some areas felt too dark or too bright, and interacting with certain items wasn’t always easy

Still, making this in a week is seriously impressive. Great job! I had a lot of fun!

I LOVE THIS SO MUCH!!! The design and concept feel really polished. The gameplay is simple but super addictive, and the atmosphere is amazing. The tutorial is clear and easy to follow, and OMG I couldn’t stop playing until I finished everything. I had such a great time! 

The only small thing is the font. It can be a bit hard to read, especially since small mistakes count. The correction mechanic also took me a bit to get used to.

But this has HUGE potential. Can’t wait for the full version. 9/10!

This is amazing. The game design is great, the pixel art looks fantastic, and the music choice is perfect. I’m seriously impressed you made this in just a week.

The only small thing for me was that I felt a bit confused at the beginning and needed some time to figure things out. It might be a little challenging for beginners.

Overall though, really well done!

I really like the strange horror vibe, and the art sets the mood really well. I did get a bit lost at one point though. After getting the torch and entering the parallel world to find grandma's pic, I couldn’t find anything to interact with and ended up feeling a little stuck. Maybe I just missed a clue but a small hint there might help. Overall though, cool concept! It has a lot of potential.

Wow, this is super creative and fits the theme really well! And judging by the other comments, I guess I’m not the only one who got GeoGuessr vibes :D it’s a really solid combination.

I especially like the multi-room concept. But I did struggle a bit with the map visibility, and some animations could use a little more polish.

Still, the concept and idea is really strong, and for a one-week jam this is impressive. I think it would shine even more with more time. Great job!

The voice-over is very creative and added a lot of personality, it actually made me chuckle a few times XD The concept is great and the puzzle itself is really well done. The color choices were slightly too bright for my preference, but overall this is a very solid entry. Well done!

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I really like the concept! I think the attack and movement mechanics could use some improvement. Right now, it feels like I can only move using WASD without much interaction beyond that. With a bit more polish and time, this could become something really solid. Still, good job overall!

Hello!! Thank you so much, we are so happy to hear that! XD Haha I love the mimic comparison, I can totally see it! Instead of eating you, it eats your papers and make you lose your job instead.... honestly, I'm not sure which one's scarier in this economy haha! And yeah, we hear you about the wall-of-text tutorial T . T That's definitely something we’ll think about improving in future updates.

Thank you so much!! We’re so glad you enjoyed it  T-T We completely understand what you mean about the long instructions and the text size. Breaking immersion to read isn’t ideal, and we’d love to make things more intuitive and easier to follow visually in the future. The fact that you were still super invested despite those details means a lot to us. Thank you again for the kind words and for taking the time to share your thoughts!! <3

Thanks a lot for the detailed feedback! We really appreciate you taking the time. 

Yeah, that’s fair, the gameplay can feel a bit static. Some extra motion and reactive feedback would probably make it feel more alive. The hover suggestion especially makes sense. Good catch on the sound loop pop too, we'll fix that. And moving the bar closer to the center is something we’ll definitely try out.

Really happy you liked the fail animation and the overall concept though, that means a lot. Thanks again!

Ahh thank you! We definitely took some inspiration from Don't Starve, so that’s such a nice compliment.

All hail the King of the Printer. You’ve earned that title.
Seriously though, thank you! We're so glad you enjoyed the game (and survived hard mode). The ink range in hard mode is definitely... unforgiving, haha. We'll look at balancing that so it's challenging without being too brutal. And we love the idea of the printer getting “uncomfortable” when things are misaligned. That kind of reactive feedback would be awesome to add. Really appreciate you taking the time to write this!

Thank you so much for the feedback! More animations would definitely make it feel event better. Fair point about the font and hard mode too. To be honest… we also had to play it a few times before we could consistently survive hard mode, especially the inking part. We’ll revisit the balancing so it feels challenging but not printer-rage inducing. Really appreciate the feedback!

Thank you! The Don't Starve comparison made us smile. We actually do take inspiration from Don't Starve and Tim Burton–esque art styles, so that means a lot! Good point about the music and the crooked paper mechanic, we’ll look into improving those. Really appreciate you playing and sharing your thoughts!