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TeamFenryn

135
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A member registered Nov 04, 2025 · View creator page →

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Recent community posts

The bee caffee theme is really unique with fruits that's really remind you of spring~ And the loop feels seamless as well~ I cann see this game has potential to be more polished with much more menus and gameplay~

Ok first of all, I really like the art and the color you choose for this! And the loop is perfectly seamless! And honestly I really enjoyed the first two stages, I hope there's much variation into the task and the item list~ But I guess the time wasn't enough for that. If you given much more time I'm sure this would be much more fantastic!

A very cute game and you nailed the limitation perfectly! I enjoy watching and helping the grandparents, and honestly this has potential to develop into something more!

Thank you! Really happy you enjoyed it, and we're glad the seamless aspect worked well. That means a lot!

Thanks a lot! Glad you enjoyed it :D

Super fun! The game feels really polished, with all the personalized dialogue, customization options, and even the animal visitors (also, love the pun). The journal is a great touch too. Super satisfying unlocking new flowers and visitors. Had a great time playing matchmaker, it was un-bee-lievably fun :D

Thank you for giving it a try! We had a lot of fun making those little details, so it means a lot. And yeah, we did lean into a more slow-paced style, but that's totally fair. We really appreciate you sharing your thoughts!

Thank you for playing! Really happy to hear the audio and color palette landed well!

This game is super cute, the concept is really interesting and fun... how did you even come up with a game concept like this?... maybe in the future, you could add other mechanics like a boost or something?

This game is like a farmer version of Diner Dash hahaha... maybe the controls would feel more comfortable using WASD. Also, since the field is too big, there are some unused areas, so maybe it could be made a bit more compact.

The game's graphics are really nice to look at, but sorry, I honestly have no idea what I'm doing or what the objective is supposed to be.

This game is pretty cozy, it's like a Sara Spielgeberg world simulator hahaha. You probably spent a lot of time thinking about what events to include.

The game has a unique concept! Maybe you could add a clearer objective right at the beginning, because I was pretty confused about what to do at first hehehe... Also, the tutorial pops up so fast that I didn't even get a chance to read it.

How did you even come up with a concept like this? I've never played a game quite like this before. Even though it's not really my type of game, I'm sure it took a lot of time to make and it's incredibly awesome!

The game concept is really interesting and fun, it reminds me of Warcraft ahahaha. I bet it'd be way more polished if you guys had a bit more time, huh?

This game has a really great concept and is very enjoyable, but the next challenge might be figuring out how to keep people playing for a long time or making it addictive.

So creative and fun! Great design and music, I kept trying to tell each animal's sound apart, and I love how you interpreted their instruments. Also, the butt dance is amazing XD

A knitting rhythm game? Yes please! I love watching the patchwork build up as I play, and the different rhythm patterns keep it fun. The fast-track yarn really caught me off guard at first, but it hits just the right amount of challenge. Now if only real-life colorwork were this easy!

Thanks so much! Really happy you enjoyed the art! It's actually a bit outside what we usually do, so it was a fun challenge trying to make it fit the theme.
And syncing the screen shake with music definitely caught us off guard XD We didn't expect that at all, but it's really cool to see how people find their own way to enjoy the game <3

Thank you so much! As the person who worked on the art and story, I'm really glad you liked the art style! I admit the story with Lattice might be a bit abstract/mysterious, but I'm happy it didn't stop you from enjoying the game. I'll definitely let my teammate know that you found the climbing satisfying. You are totally right about the click detection areas—we realize they are a bit too strict right now and we definitely plan to enlarge those hitboxes. Thanks for the great feedback and for playing!

Wow, thank you so much! Hearing that our game is one of your favorites for gameplay is a massive compliment. I'll definitely pass this on to my teammate who worked so hard on making the climbing mechanics feel just right. We're thrilled that you found it satisfying! We'll be sure to check out 'Wired' too!

Thank you for rating our game and including it in your favorites! We had such a great time working on it; the limitation from the jam was a really fun challenge to tackle for the art and gameplay. We appreciate your support!

Can't we walk any faster in the game? Because walking this slow makes it even scarier to play :)

Thanks for giving it a try! We totally get that the frantic pace might not be for everyone. You are completely right about the clicking issue, too we've realized the hitboxes are a bit too unforgiving right now, making it feel like you missed a valid space when you actually didn't. We're definitely planning to fix that to make it fairer. Thanks for the great feedback!

Thank you so much! We are thrilled to hear that you had a lot of fun despite the challenge. We really tried to push for a creative concept, so knowing you think it's solid work means a lot to our team. Thanks for playing!

Thank you so much for playing and for taking the time to test it on mobile! You are completely right about the touch areas—we've been hearing that the hitboxes are a bit too small, so making them bigger is definitely on our to-do list. Also, adding some extra float time at the beginning to give players a better reaction window is a fantastic suggestion. We really appreciate your detailed feedback!

Glad you found it interesting! Thank you for the feedback. You make a great point about the trigger size; the interaction areas might be a bit too strict right now. We'll definitely take note of this to make it smoother!

We are truly grateful that you took the time to play our game and leave such detailed feedback. As a small team, hearing your thoughts means the world to us and really helps us improve.

WOOOWWW... you are one of the few who actually beat the game!! Your determination was just like Kion hungering for equilibrium.

Ahh, thanks for the feedback... you make a really good point! We'll try to do even better in the next jam!!

Thank you for the feedback! This is incredibly valuable for us as we continue to develop the game further.

We're so glad you enjoyed the game! Thank you for leaving a comment and rating it. :)

I quite enjoyed playing this game... maybe the map could be made a bit more compact?

Wow, the concept is pretty good, and it's actually quite satisfying to electrocute people. Maybe the animations could be improved a bit, though.

Wow, this game is quite fun and slightly addictive!

We really appreciate you taking the time to play and review our game. :)

The combat action feels a bit unbalanced... It's somewhat difficult to kill enemies using the 'hold space' mechanic. However, the art is great and the level design is pretty decent.

Even though this feels like a Sonic remake, it is highly polished. I quite enjoyed the game right from the start. Although the controls are a bit tricky, the level design is very neat and well-crafted.

The concept is great, and the visuals are truly a feast for the eyes. I feel this game has a lot of potential for further development in the future.

An engaging game with great visuals... It actually got my heart racing while playing it!