The bee caffee theme is really unique with fruits that's really remind you of spring~ And the loop feels seamless as well~ I cann see this game has potential to be more polished with much more menus and gameplay~
TeamFenryn
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Ok first of all, I really like the art and the color you choose for this! And the loop is perfectly seamless! And honestly I really enjoyed the first two stages, I hope there's much variation into the task and the item list~ But I guess the time wasn't enough for that. If you given much more time I'm sure this would be much more fantastic!
Super fun! The game feels really polished, with all the personalized dialogue, customization options, and even the animal visitors (also, love the pun). The journal is a great touch too. Super satisfying unlocking new flowers and visitors. Had a great time playing matchmaker, it was un-bee-lievably fun :D
Thanks so much! Really happy you enjoyed the art! It's actually a bit outside what we usually do, so it was a fun challenge trying to make it fit the theme.
And syncing the screen shake with music definitely caught us off guard XD We didn't expect that at all, but it's really cool to see how people find their own way to enjoy the game <3
Thank you so much! As the person who worked on the art and story, I'm really glad you liked the art style! I admit the story with Lattice might be a bit abstract/mysterious, but I'm happy it didn't stop you from enjoying the game. I'll definitely let my teammate know that you found the climbing satisfying. You are totally right about the click detection areas—we realize they are a bit too strict right now and we definitely plan to enlarge those hitboxes. Thanks for the great feedback and for playing!
Wow, thank you so much! Hearing that our game is one of your favorites for gameplay is a massive compliment. I'll definitely pass this on to my teammate who worked so hard on making the climbing mechanics feel just right. We're thrilled that you found it satisfying! We'll be sure to check out 'Wired' too!
Thanks for giving it a try! We totally get that the frantic pace might not be for everyone. You are completely right about the clicking issue, too we've realized the hitboxes are a bit too unforgiving right now, making it feel like you missed a valid space when you actually didn't. We're definitely planning to fix that to make it fairer. Thanks for the great feedback!
Thank you so much for playing and for taking the time to test it on mobile! You are completely right about the touch areas—we've been hearing that the hitboxes are a bit too small, so making them bigger is definitely on our to-do list. Also, adding some extra float time at the beginning to give players a better reaction window is a fantastic suggestion. We really appreciate your detailed feedback!



