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Thanks so much for the feedback! Super detailed, really appreciate it.

I totally agree that the game pushes you to go fast through its mechanics. The chaotic feeling is actually kind of intentional. SPARK is a “lightning bolt,” and in its natural state it’s slow... that’s why the regular movement feels so chill. But when it switches into lightning mode, it behaves more like real lightning, unpredictable and a bit wild. That contrast is what we were going for with the movement.

Also completely agree about the death transition. it’s a bit too long and takes you out of the flow. Honestly, while we were developing and playtesting, that slipped past us.

We definitely wish we had more time to polish things. We started late, and the whole game was made in just five days (our fault haha). Still, I’m really glad you enjoyed it, that means a lot.

Thanks again for taking the time to write all this! We’ll definitely keep it in mind if we make a more polished version of the game.