Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Was the game fun to play?

I enjoyed the challenge of reaching a legendary creature status with all three characters. The minions are a fun mechanic but once I figured out how to create more of them, the game became too easy, still fun though especially because I could set my own challenge and try to win with as few as possible. I think it could be cool if 2 minions on one space doubled the speed of the upgrade but in trying that I noticed they can stick together.

Did the game include the core elements from the original? 

The unique creature designs felt very Tamagotchi to me while still being original and I think being able to choose which one to start the game with is a great idea and all 3 look great. I also like that they have different starting stats. Increasing their strength and speed stats with minions fits well with the general idea of building up a character’s stats like in the original.

Was there a clear path of progression? 

Surviving the waves of enemies and being a hero was a very clear goal and I appreciated that upgrades take progressively longer over time and that there are different enemy types and numbers of them in the waves. The upgrades to the player with the minions is a really neat way of increasing the player’s ability and is definitely a highlight of the game.

How good was the audio and sound FX?

The music is pleasant to listen to and the attack sounds are nice and crunchy and provide good feedback. The dripping sound effect while not bad or anything, it did feel a bit too frequent to me and I think it would work better as a notification sound for when an upgrade is complete. 

How well implemented was the UI?

The opening character selection is brilliant and sets a great tone. The writing is clear and it makes the game very easy to pick up and play. While the hover over text works well on the menu, I’d recommend making the descriptions static, perhaps in a fixed corner so they don't block the view of the minion area.

I am so thankful for your thoughtful feedback. Thank you for taking the time to write all of that out. I'm also glad that a lot of your critiques are some of the same that I have with the game. Thanks for playing, and I'll take notes on what you mentioned here.