All right, I played through the updated version, and got to the room that said “WIP :(” which I assume is the current ending, haha
Cool ideas, I like the idea that the shotgun can be used as a jump or as a dash and you have to plan your jumps around it. I think the reload time for it could’ve been a bit faster (but maybe only make it reload on the ground?) so you didn’t have to spend a bunch of time waiting between jumps, but it’s an interesting concept. The difficulty was a bit strange, the enemies do almost no damage and can be easily ignored/ran past, but then it switches to a focus on instant kill lasers. It still wasn’t too hard since it’s a relatively short section and checkpoints are plentiful (this was a good idea) but it did feel like a pretty sudden change.
The graphics were nice, I really like the character design! Could’ve used some nice crunchy gun sounds to really sell the impact of the shotgun, but it was still satisfying enough to hop around with it.
Nice job on this game!