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I loved the way each floor was presented going down the screen, gave it a great sense of space. I found the combat fairly trivial, but it was fun enough to play through. The parallax was a bit disconcerting when there were enemies on the screen, but otherwise I loved the idea of it.

Thanks for playing, the parallax was supposed to help convey the "complex" mind of the protagonist, a sense of "estrangement" from the envirnment.