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(3 edits)

I list everything I used in the description of my game. I am fully transparent and am not claiming that I wrote the code by hand. Someone attempting 3D with Quake Engine might argue that you are “cheating” on 3D by having Godot scripts and SDK do the necessary math for you.

I am not asking for you to pat me on the back.

I have used Unity in prior game jams and an Oculus game I got greenlit a very long time ago. I have tried out Construct 3 and enjoyed it too.

You are calling me talentless and lacking creativity because I use AI in my stack, which I believe is arrogant when you consider how your stack would stand up to what came 10 years before it first existed as well. 

(+2)

You are writing paragraphs of text to try and cope with the fact that generally it is frowned upon to use AI to make creative things. I’m very secure with the fact that I can actually make a game without resorting to slop, the fact you need to try and explain it so deeply only proves the point, slop is slop, always will be.

(1 edit)

Apologies for making you read paragraphs then. A simpler version:

1. I think you would benefit from judging games by how fun they are to play, rather than what model, engine, language, or any other tool was used to make them behind the scenes.

2. The world never stays put in the technology of some specific era, even if it’s 2019 as great as that was

(+1)

I’m judging the game based on the fact you didnt make it, uses stolen code stolen from people who didnt have a say in training your ai, and spits in the face of everyone who actually worked on a project in this jam by comparing yourself to people who actually did work. slop is slop bro, no matter how much make up you put on it. Please do not confuse the actual work people do by hand that actually matters to your slop you prompted in ai to make. No one thinks you are smart or special for asking an ai who runs on stolen code to write a project for you, its laziness at its worst.