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This is insane for a game made in a jam! It's incredibly impressive how you managed to make such a complex game in such a short time. I had a lot of fun with it. One thing I was confused about was the effects of happiness, as even though it says it makes bad things less likely to happen, and I remained with a "Happy" overall mood for most of the game, there were still very negative events happening pretty much every day, with extremely few positive outcomes. I suppose if good events were more likely it'd go a bit against the whole everything going wrong idea haha, but I think it'd be nice to have at least a bit more positive events and a little more agency when it comes to resource aquisition, maybe by providing some way of trading resources (maybe having a currency you could spend to get resources sometimes would be nice). I was robbed of all of my medicine pretty much immediately in a random event and didn't get any at all throughout the rest of the run, and ended up failing just 30 meters away from the destination when all 4 of my surviving members died all at once in a wolf attack haha, so something like that would be really nice to offset the RNG a bit. Overall though, this is a great game I could totally see being expanded to a full product I'd spend many hours on! Great stuff :3

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Thanks, I did have one sleepless night trying to put this all together!

Yeah there is 2-3 events that require a lower level of happiness (To do with people in the group fighting each other) but never ended up taking it much further.

I did want to add more options but sadly the time got me there, I did think of doing an event where you could trade with people but my even system only allowed for 1 'thing' to happen at a time (So I could take away something or add something, not both at once), but if I were to keep going that would be high on the priority list!

Thanks again, very glad you see potential in it!