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This is one of those games where I noticed the direction, but I think it could have absolutely done a lot more.

The game overall was quite frustrating. There are indicators, such as the metal poles or the kites. Those are great additions to show for the danger. However, the timing even then was extremely hard to predict, and I had to end up mashing to even get a single thunderbolt to land. The bushes also caught me off guard, and so did when the player gets randomly struck by lightning as well.

Though, the atmosphere is nice, and the gameplay direction is creative. I was hoping for more of a "fair" game, but this sadly does not bring mercy to the player with the repeated strikes. Thunder strikes are unpredictable? Maybe they won't ever strike twice in the same spot. Those were what I'd assume would be what I faced up against.

Overall rating, I'll put this at a 4/10. But please don't be discouraged! Even as a stranger, I know you can make even better games with more time and experience. Keep making new things, and you'll see the improvements along the way.

Good job for submitting the game!

(+1)

Thanks for playing the game! I appreciate the thorough feedback. I will say though that the lightning is not actually random. I did intend for it to be a little difficult as I wanted to catch people off guard, but I would say it is "fair" once you notice the pattern. A hint I will say (and it technically says this if you click the "how to play" in start screen) but the items you mentioned all have different timings, so the goal is to figure that out. I realize I could have pointed that out a little more clearly but where's the fun in that. 

Also funny game design peek behind the curtain but actually the lightning always strikes your position. If you have the jar out then it goes to it and you get points, if not it strikes the other side and you lose a life.

I agree that figuring out that there is a pattern to begin with is not well communicated but I thought it would be too easy if I pointed out the exact timings.