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ArchDude17

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A member registered Mar 12, 2021 · View creator page →

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Sorry thought I hit save on the rating just did it!

Qbert meets Fall Guys final game mode. I wish there was a way to be more determinate about how the enemy falls rather than just wait them out. Also they would just spawn on top of me and take a life. Interesting concept though.

Really cool concept and implementation, feels like a fun game to try and get a high score. I'm not a huge fan of the music as I felt it started very loud and conflicted with focusing, but gameplay was fun.

Simple and fits the theme and constraints well. Borderline troll level on some.

Simple and fits the theme and constraints well. Borderline troll level on some.

Yeah the autofire is probably a good add for later, I just liked hitting space, felt reminiscent of an arcade system. The center bug I plan to fix just funny people tried that. And yeah I may flush this out more and add powerups and such, the rainbow color idea is interesting. 

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I think having sound in browser would be nice since a lot of people don't like to download games per se from itch unless they fully trust the source. I like the look of the game but I flew off from the system and traveled endlessly through the void alone with my thoughts, so 10/10 scary game. 

EDIT: I read the comment that said you are supposed to stay near the sun and tried that, more engaging but I felt 1 small error and boom, crash or lost in space. I am curious, how far were you able to get yourself, or is there a trick that it useful?

Cool idea and effects. Would it be wrong to say the movement feels floaty, haha. I do think it feels a tad tooooo slippery. I felt the enemies spawning in made me think I could hurt them and I was sad I couldn't yet and had to wait. I like the aesthetic and the bubbles. 

I really love the vibe. I like how you used the shapes to make the environment. I did feel at times I would be trying to control the ball in the air and the second I hit a surface I'd speed up disproportionately, but maybe that's a skill issue. Fun Game.

Thanks for playing!

Those are some great ideas for adding some extra juice later, though I'll have to be careful with how much because you can kill a lot at once.

Thanks!

No one had done that in our friend group but I know exactly why that happens code wise, so thanks for letting me know.

Thanks for playing!

Thanks for playing and the feedback.

Yeah I thought about that but I liked the tactile feeling of pressing a bunch, but totally understand. I may adjust later as I was planning to add touch controls and an auto fire makes sense there.

The groundwork for procedural construction is present in this package but due to a weird error involving something that shouldn't be a user data type is and even when checked for doesn't seem to work. Plan to update.

https://play.crayta.com/games/search?name=GRAPPLE%20GOLF