Was the game fun to play?
I like that you can pick up and drop the character and it’s good watching him jump around like he’s got a mind of his own and that he’s clever enough not to leave the screen. To make the game more fun, I think being able to interact more could be good, things like having him flail his arms when being picked up, rolling a ball to him and having him fetch it or block it would be fun or maybe he follows your cursor, especially if there is a little obstacle course for him to balance on stuff and go around. I know that you mentioned time was tight this round and even though you didn't get to polish it as much as you usually do, I’m glad you managed to submit something.
Did the game include the core elements from the original?
Yes, it included a very big one which is one very cute looking animal, which I love the pixel art for. I also like that the shadow always stays on one side even when turning. The character also has a few different emotional states which is good to see. I think they were activated based on time spent and I got up to the crying state after seeing a happy and sad face. I can see that there were other ones like a sleep image in the description page and I thought it could be cool if it was activated based on not clicking on anything for a while, a happy one if you move him up and down and maybe a sick face could be if you move around in circles a lot.
Was there a clear path of progression?
I’m thinking the progress came from the emotional states, so there is some progression here but I think there is room for more. I think a good goal would be to figure out how to get every emotional state and get an achievement for that and there could be other achievements to aim for if it expanded to some gameplay.
How good was the audio and sound FX?
I didn’t hear any unfortunately but there is good opportunities for where SFX could be included, I think where he’s bouncing on the floor and with the impact animation where he squashes and getting the particle effects would be perfect for something and maybe some sort of background music that changes based on the character moods.
How well implemented was the UI?
To upgrade the UI I think it would be cool if the cursor changed to a hand when hovering over the character. I’m sure with more time it would have been amazing as I know your other games Cell and especially Warp did good on that front.