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Was the game fun to play?

Seeing that Crunkle intro was a fun way to start the game and the artwork throughout is fantastic and is always a joy to see. I managed to get my pet spider to live for 32 days as an adult and I loved the little details like the fly buzzing around the skull. The cleaning mechanic with the tornado looks great too. For the hat mini game, I think to push the fun further, it could have multiple coins falling at once and being able to move the hat a tad faster.

Did the game include the core elements from the original?

Definitely. choosing a spider instead of a cute animal was a brilliant choice and fits the Crunkle lore perfectly. The game mechanics also share a lot of elements with the original.

Was there a clear path of progression?

Yes. Watching the spider grow larger provided a good sense of progression, whilst the RIP gravestone at the end is a perfect way to see how well you did. 

How good was the audio and sound FX?

Music and sounds were excellent and perfectly set an unsettling atmosphere. I also liked that the volume can be adjusted at the start, though the default levels were spot on for me.

How well implemented was the UI?

The UI is very intuitive. The buttons are well labeled and the highlight effect makes it clear what's selected. I also liked the feeding button being darkened while it’s still an egg sack and the text being dark when you can’t afford certain foods. The mood icons were very easy to recognise and having a manual in the description page was a nice addition.

Thanks for playing and thank you for the feedback. I agree with your feedback, will definitely make changes if/when I continue this project.