I hope the overall design is pleasing to look at. That said, if one feels like it needs a bit more empty space, that will be available as a toggleable option.
So yes, technically, you can be the monster who takes away what makes the cube feel a little more lively.
I like planning, and I also like setting limits for myself. Those limits usually only get pushed when the ambition behind the story grows too large to stay contained, haha.
To be honest, I don't think CGs themselves really change the gameplay all that much. In a way, I think I also include them because I want to see my own curiosity and imagination fully brought to life.
Thank you! I really hope it all turns out well.
There are also other parts you will be able to interact with (of course with an explanation for why that has suddenly become possible).
And you (probably) will! Emotions, as well as the way they are used and perceived, are an important part of how the game approaches its interactions.
For the time being, I am more focused on simpler games that rely on words, such as Truth or Dare, or on direct interaction with the scene itself. I do plan to include more traditionally game-like features later, such as chess or tic-tac-toe. I just need to create the assets first and, well, figure out how to actually code that, lol.
Or perhaps you could show him a picture of a cloudy sky. After all, he has never seen a real one, so his perception of it has been shaped entirely through books.
Oh wait. I forgot. You can't.
He is in isolation.
I am doing my best to release it as soon as it is ready!
And please, I believe you have already done more than enough! I genuinely mean it when I say thank you.
Whenever the urge to write appears, let your creativity unfold freely!
I truly hope everything turns out well. That is very kind of you to say, thank you!