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Out of Python, Construct and Rust, Rust is my favourite, as it is the only one that does not punish me for the way character controls ¦3

I guess, these controls are the hardest boss of this game, with nanosecond walk moves you half the map, and, at the same time, each jump keeps you in the air for hours. If that feeling of despair is what you wanted, you made it all well!

The art fits well with the game. All the bosses felt unique in many ways, from how they look to how they interact with the arena. Good job!

Thank you! Sadly the movement wasn't really super well explained in the game, but you can actually slow down with Shift on the keyboard. It is also possible to move the character more precisely with the analog stick on a controller. Although ironically, the only bosses where I felt like going slow was really necessary were Rust and the final one.

 As for jumping, the falling speed is actually very fast. I think you might have been either holding jump or shooting the whole time, as those things keep you in the air.

Regardless, thank you for giving it a shot! If you beat Rust, you were actually really close to the end of the game. :)

Wait, so the game also punished me for shooting all the time?? I couldn't even think of such a smart method! ¦3