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Oh ok, so i cant use draw_text function for this then ? 

You can, you just need to read out the correct number of items (using the new inventory_get_qty function I suggested)

Oh ok, then how to draw the qty variable ? 

What script i used to draw the number of value for example potion? 

First put this in its own script,

function inventory_get_qty(item_id) {
      for(var c = 0; c < global.inventory_items; c++){
          if(global.inventory_item[c] == item_id){
              return global.inventory_qty[c];
          }
      }
      return 0;
 }

Then you can draw the quantity with,

draw_text(0, 0,tsprintf("POTION %", inventory_get_qty(item_POTION)))