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Yes, it's wrong. The inventory is populated in the order you obtain items, so item_POTION could be placed anywhere in the inventory. inventory_qty[item_POTION] reads inventory slot 0 but ANYTHING could be there.

Oh ok, so i cant use draw_text function for this then ? 

You can, you just need to read out the correct number of items (using the new inventory_get_qty function I suggested)

Oh ok, then how to draw the qty variable ? 

What script i used to draw the number of value for example potion?