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Pretty cool game. My first complaint starts in the page of the game, this font is so premium-pass that it's actually really hard to read omething with this font. Normal arial have aura enough, no need to farm that much aura with this weird riches-cursive-letter lmao

For the game, I understood the idea of the game, but everyone in the band is limited to "press a button in fixed intervals that are different". I think that this concept could be better explored, maybe someone in the band require more than clicking, maybe there are levels where the timings are different, maybe people in the band gives points that you use in the band, and some people give more points but have tougher timings...


Also, Vic is overkill. It would already be hard enough if you had lots of people in the band with different timings to keep track of, and then Vic comes in, and if you blink you lose the diva's timing.


Another weird thing is that the game doesn't do anything if you don't click and let your timings at 0, you din't die, no nothing. Same if you just mash the buttons and keep the timings always 100%. I know that the game mentioned future versions, but first impression is still first impression...

Thank you very much for the detailed, thoughtful and brutally honest feedback. I really appreciate it! 

You're absolutely right about the aura-farming font. I was going for "night at the symphony"  but that obviously shouldn't trump accessibility, so thank you for calling it out.

I love your ideas to explore the mechanics more. I've got some thoughts of my own too. This was a prototype for a game jam, so I had to limit my scope to as much as possible. If I have the time in the coming weeks, I'd like to add a lot more complexity. 

I'm actually kind of glad you thought Vic was overkill. I wanted that "full band" level to be really challenging. That said, the difficulty progression probably occurs too quickly in this small version. I would try to smooth that out in a more complete game.

Your last point is also a good one. I wanted to implement a "dying"/booing off-stage mechanic a la Guitar Hero, but simply didn't have time. Another thing to add to the to-do list. 

First impressions matter. I hope you'll come back for a second impression at some point!