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Great UX, I really like the snappy sound design, camera work and responsive UI (although I had a bug where most of my items in the inventory were invisible). The overall quality is really high, the transitions between elements and points of interest are smooth, the choices are simple but responsive and the graphical low poly art direction is really appealing for this type of game.

I don’t know if there are more minigames besides the fishing one which I enjoyed (and exploited using multiclick :x). I tried hunting, but it was automatic and I lost all the meat because my inventory was full.

I managed to deliver the train in 9 days on my first playthrough. Around day 6 I put the food and water usage slider to 0 and started starving and dehydrating my crew, which didn’t really have any effect. I believe that aspect should be more punishing, since fishing ponds and hunting spots are very common.

After all I think I managed to save them all (?).

I would really love to see future updates for this game, adding more systems, locations and events. I feel like this could be a really good resource management type of game.

(+1)

Thank you so much for playing I really appreciate it! Thanks for testing that mechanic too, unfortunately it fell to the wayside when I was rushing to balance. When survivors starve or are dehydrated their health will start falling daily, but I think it’s too slow to really have any effect.

Thanks again!