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Nice cute sprites!

The first stage wasn't very clear, if there was something more to do than make sure they don't get stuck on trees, I didn't figure that out. 

I liked the idea of equipping them for wave defense!

I'd recommend highlighting the screws that can be moved and putting the red fog on a layer below the characters so it doesn't obstruct the screen as much. I also didn't notice if there was any progression or if the waves were completely independent from each other.

Cool entry!

Thanks for playing.

The stats menu explaines things: 
First stage when they throw a orange and you cut it, they will deal more damage. If you fail to cut the orange they deal less damage. Also stats for how many times they get stuck, how often you un-stuck them and if you use any of the consumables. (but all that wasent required for completing the game) i just made it for the curious souls that explored the game enough.

Training, if they did not get stuck too often, will make them rotate their guns faster. 

Orange/blood splatter is intentional made to obscure the screen - it is suppose to be obnoxious to the player. 

No waves progression other then they spawn more and more each second. After 45 seconds it will spawn big mushrooms that 100% will kill you if you do not remove the virus. 

Concept was that when the virus was gone, you would go back and play the entire game, including the missing stages as a actual cute game. Just never got around to putting that much into it.

Appriciate the suggestions

I see, I wonder if something is tied to framerate or what, but my stages lasted like 5-15 seconds and the characters never threw oranges (on Chrome/Win11).

strange - it is in a fixed state to last 45 seconds.
If you unstuck them they will not throw one, but you can permanent stuck them by putting them inside the middle of the tree trunk (by design)

Probably easier to show than explain: 

(+1)

wow that is SO weird, not you stugling to put a battery in, but if the rest if it isnt edited and its just skipping ahead like that.
Cannot reproduce that on my end. Then i understand what things felt a little disconnected for you. 

But yeah, every stage is suppose to last 45 seconds, precisely

(+1)

Yeah it's unedited, wish I knew what caused it to help you out, but I can tell you it happened each time I ran it (probably like 4 times just to be sure)