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Thanks for the reply! It turns out that the main reason that the game was over 1 gb(I have a very good system for optimizing file size) was that I had a functional computer in the game that added 600mb to the 500mb game! So, I remove that and it is below file size cap now. 

Ahh. That'l do it. I would be interested in see the said functional computer though. I don't do that much in UE5 (I work mostly in Unity), but that does seem pretty cool. Glad you got it fixed and I can't wait to see the final game.

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You can actually find the working computer version on my account page, I have it a seperate thing from the main jam version. So if you want to see a preview plus cut content, you can on my account!