Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like that you stayed true to the original! SFX are supreme and contribute to the fun aspect a lot. Same for minigames - if I had those minigames on any of my nokias back in 00s I would be very happy.

I also liked how the creature evolves. Like you play the game protect the egg, it eventually hatches and the next evolution stage appears, you feed the lamb - next. I also liked that when you jump over the obstacles eventually you fail and the evolution will have these spinning eyes. (not sure if that is on purpose or I missed something, but if it is - that was a great touch!)

My only complaint is that when you don't feed the lamb the animation for bottle continues as if you would. I wish there was a handler for this edge case like the lamb turns towards the player, the game inverts colours and the lamb looks very angry or something like that, would be a good opportunity for a jump scare :D

Great work! 🤘

(1 edit) (+1)

Gotta check the evolutions for what you mean by spinny eyes lol, not sure which one that is xD There are 7 different ones you can end up with depending on your performance across the mini games!

Good suggestion for the missing to feed! I wouldn’t put a jumpscare there though as the evil part is something I implemented only for when you deliberately play against the grain so to speak, not for just messing up. That said, it absolutely would benefit from another sprite there!

(+1)

Maybe I got bad performance in mini games 😅 I'll try again 🙂