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(1 edit) (+1)

its a bit rough but thats to be expected of a game in alpha. i LOVE the artwork, and i love that different hazards have unique defeat animations. there is definitely an attention to detail here thats not common at this stage in development.

i will say though, the platforming would be pretty easy if the FOV was wider.  at the moment its pretty hard to see two feet in front of you (or below you for that matter.) .and its pretty easy to slide off of ledges when diving.  maybe add some sort of ledge stop when sliding?

Thank you! I fixed the controls the best i could just to introduce the mechanics, i will try to fix them FOR REAL in v0.5, as they're pretty janky, like you said with the ledge thing.

And for the FOV normally you can use your mouse to look further, but i'll make it so you can look even further, and you are already looking far by default.

Thanks for the advice and compliments!