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Hi Heda. I'm Rick, an experienced game programmer, and I'd be interested in helping with your Unity prototype for Carnage DayZ.

I work across Unity, GameMaker, Unreal Engine, Phaser, Construct, Roblox, and Godot. My background is mainly in gameplay systems, multiplayer/networking, shaders, and prototyping. While much of my specialization is in 2D systems, I also work in Unity/C# and can help build a solid playable prototype to test your core gameplay ideas.

Your concept sounds interesting, especially the focus on base building, zombie survival, and boss encounters in a first-person 3D setting. I'd be glad to learn more about your design documents and what you'd like included in the first prototype milestone.

Here's my portfolio: https://rickleonarda.com/

If you're interested, feel free to message me. I'd be happy to discuss the scope, prototype goals, and how I could help.
Contact: Discord rickleo32 
Email : rickleonarda@gmail.com

Hi Rickleo, thanks for reaching out.

The goal right now is to build a small playable prototype for my game Carnage DayZ. The prototype is meant to test the core gameplay systems rather than be a full game.

For the first milestone I’m aiming for:

• 1 farmhouse map (currently being built)

• 3 weapon types (bat, pistol, shotgun, and AK-47)

• basic building/barricade tools

• 6 zombie enemy types

• 1 boss enemy encounter

The visual style for characters will be 2D sprites in a 3D environment, inspired by classic shooters like Doom.

The main objective is to create a playable survival loop where players defend the house, survive time waves of zombies, and defeat the boss.

If this prototype works well, I plan to expand the project to a demo.