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(+1)

This is a great game and I love the art style and the fact that you guys put the theming into game mechanics! I feel like the main mechanic of going beneath the surface is a bit janky since a) it's not very intuitive [although you guys did put it in the itch page description] and b) the timing is awkward and it's not very lenient towards the player. I think the music fits great as well as the sfx. Most levels have good design but some like level 7 (dive to white platform is straight ragebait compared to other levels) and level 5 (jumping is not very intuitive, and it would feel better to reverse the up/down controls imo where down jumps, but the control thing is minor) could be better. Overall, great game! Good luck!

(1 edit)

thanks for feedbacks and reveiws

the timing isnt an issue, since you can hold the key :> thanks so much for the feedback

i've playtested for 1 hour and you can only hold right before hitting ground or else you cant go through. r u on mac?

(+1)

yea, the browser export is kinda messed and it seems to mess with some input timing and overlap checks. so it could sometimes miss the flip window and cause you not go in. kinda sed:<

yeah we had a lot of webport issues too which sucked. thankfully the mechanic isn't too much of a problem overall :D