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(+1)

That would be great, but don't feel like you have to risk your system! It's an .exe exported through the standard Godot export so nothing too odd should be happening. I did a bit of poking around and implemented an fps cap + changed the render settings for Compatibility, I've uploaded a new version of the game which should hopefully fix it.

(+2)

Ah that seemed to do the trick! It booted up first try after redownloading. Pretty neat game you got started here. Implementing a way to change what screen the game plays on would be nice.  Besides that it's a nice game! Assuming there will be more depth to it later on in development this is a great start. Cheers!