This is quite interesting of a concept for a fishing game. I quite enjoyed it. After a little muscle memory I felt pretty cool using my num pad to play the game. It almost felt like hacking + fishing lol. My only suggestion would probably be when we zoom into the interface using crtl + mouse wheel we have to manually scroll down to see the bottom of the page. It would be nice if it auto adjusted so we see the bottom at all times. other than that, the game is a bit short but that's expected of Alpha. Great game I enjoyed it!
Sekki3
Recent community posts
Just like others have said I really want to like this game it's got everything going for it but the damn bugs kill the game. The game bugs out all the time when I"m in the middle of a raid and it just goes blank. can't click anything so only choice is to refresh. boom, i'm back at HQ and lose EVERYTHING. The only way around this i suppose is to make a back up save before EVERY single raid. That's just ridiculous. I'll have hundreds of save files if I want to keep playing this game. No thanks. I'll come back to it if it ever gets an actual auto save feature that works. Otherwise it's a great game just incredibly frustrating experience.
This game would be much better if it had two things:
1. An option to disable "always on top" and have the game run in the background.
2. The game should count any click and/or keyboard input so you can gain points while playing other games or doing other tasks. Just clicking on the actual small game window itself is not much fun when needing to click 2000 times for each pack. If this were more of a background idler I think it would be way more appealing and fun.
It's a pretty solid game though overall and if you add those 2 suggestions this game can be close to special. Good luck!
I also found a bug, when you clear a beaver pond to try to move it to somewhere else it doesn't reset the beaver count. I used to be able to make 3 beaver ponds but now I can only make two as it says there isn't enough space for more beavers even though I only have one pond. I fixed it by putting back the previous beaver ponds that I built and they had the beavers in them but even with 4 of them built it looks like only one is actually working unless they are all stacked on each other? But they only work on one tree at a time when I have like 8 trees around. Not sure if it's a feature or not.
Hope this helps.
Hello! Excellent game! I love the idea of a rap sim and it's implemented pretty well. A little quick to finish but as expected for a prototype. You're definitely on to something. Here's some feedback:
1. The pacing needs some balancing. It's a little easy to get everything in the shop even with the weekly upkeeps I never really felt in danger financially. Also I never got robbed although I got standard security pretty early on. These are all great ideas but it should feel a bit more punishing at first or at least be a looming threat until you get out of the early stages. Also once you get a few viral songs and go on tour it's pretty much over. It should probably have higher requirements to go on tour given the huge benefit it gives you.
2. It would be great to have the option to release full albums and maybe a deeper song creation system i.e. - Name, Tempo, Beat-type (trap, drill, etc.).
3. Need some more stuff to buy when making millions. It would be cool to have luxury items (watches, sneakers, jewelry, etc). Also being able to buy yachts, private jets, etc.
4. End game idea: it would be dope if we could own a record label and be able to sign/manage upcoming artists. pretty ambitious but it could really open up the end game. It could also introduce a new financial risk - you must own a building, buy studios + furniture, hire staff + producers, etc. If artists flop or fall off it could be a negative or if they go viral all artists gain a small boost (just some ideas).
Overall, it's a solid framework for what could be a really unique simcremental game and I honestly love it! Excited to see a full release of this game and I have a feeling many others would give this game a try if on steam or mobile. I'll be following to see what happens! Cheers!
This is a great game! I can see myself sinking a lot of time on this kind of game loop. I like the progression and the different ways to level up. I had a question about the upgrade tab that cost 100 of each material. I gained 100 wood, stone, and iron but it seems nothing happens when I press upgrade. Maybe I'm trying to use it wrong? Anyway, cool game you got so far, keep it up
I love how there are multiple jobs! Everything seems to run smoothly. I do have a question about fishing though. Not sure if it's intended but I can't seem to catch fish? or do I have to keep fishing for a long time? It says average time 7 minutes but after 30-45 minutes of fishing I can't catch anything? I upgraded to lv17 as well but still no luck. My bad if it's intended and I need to level up more or wait more? I'll keep testing but regardless this is a great game! I can see a lot of people paying for the full release (I'm definitely one of them!). Cheers!
Sick game! Here are a few things I found that need to be fixed:
1. I chose english at the beginning but it still booted in italian. was able to change it to english in the options.
2. The South Korean flag is showing as Japan's flag. This needs to be fixed.
3. It would be nice if we had a description about what each stat does.
4. The font for tutorial / messages is really too small it's hard to read unless your up close to the monitor.
Overall, this is a really cool sim! Can't wait to play the full version!
I rather enjoy this game, as simple as it is, so here's some honest feedback:
Great start to a pretty simple idle game and it's hitting the spot. Needs a few tweaks to really push it all the way.
Needs more info on different mechanics in the game. Like what each of the staff do and the upgrade tiers that come with hitting each tier. Also what ingredients are needed for each potion would be cool to know.
Blue lapis - I have 200+ and it's the only one that doesn't seem to be used? Not sure what it's for and I can't sell any in the Orders Board. Speaking of Orders Board it needs more variation. I pretty much get the same few ones but I can never really fill them since I either auto sell the potions too quickly or I never have enough ingredients. Def needs balancing.
You mentioned a prestige system? Maybe I'm not far enough so it didn't activate but I don't see anywhere to prestige or any progress towards that prestige.
Lastly, it'd be cool if there was a way to gain more of a certain type of ingredient? Or upgrade so we can get ingredients faster? I'm not sure but it needs balancing since I can't stock up on potions I'm just constantly at zero. Maybe add a way to turn off auto sell or even close up the shop so we can stock up a bit?
Anyway, cool game and excited for your roadmap of what's coming. Hope this helps. Cheers!
Ah that seemed to do the trick! It booted up first try after redownloading. Pretty neat game you got started here. Implementing a way to change what screen the game plays on would be nice. Besides that it's a nice game! Assuming there will be more depth to it later on in development this is a great start. Cheers!
Hello Quatrex!
Thank you for looking into this issue and providing a clear explanation as to what happened. Unfortunately, I don't remember every creature I've discovered in the dex but I do know I just unlocked gear level 6. I only had maybe 10k gold as I just spent 200K getting gear level 6. I had a level 35 marina snailfish+++, level 1 abyssal seeker, level 38 Abyssal Bloom+++, Level 35 Void Walker+++. I think I had about 40 rations, 6 crystals, and maybe 8 grand crystals. That's about all I remember.
Hopefully, that can help to restore my account but just curious if I will have to restart my Dex from scratch? Anyway, this is still my favorite game I've ever found on itch! It's understandable since it's early beta that mistakes would happen. I'm just glad I was able to understand why and maybe a glimmer of hope to get back to where I was. Thanks again for your help!