Ah yeah, there's one chunk where a pit and the staff's attack range line up so that if you start attacking while jumping the pit, you'll fall in. Uploaded a new version that should fix it.
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Bite-sized incremental adventurer fighting in your desktop corner!
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That would be great, but don't feel like you have to risk your system! It's an .exe exported through the standard Godot export so nothing too odd should be happening. I did a bit of poking around and implemented an fps cap + changed the render settings for Compatibility, I've uploaded a new version of the game which should hopefully fix it.

