Even if this was heavily downscoped, I think it's framed in an interesting way here. So much of the maps being left untouched might feel weird but in this context it works in a weirdly reflective way for me. Juxtaposed against other games using these maps in different ways or filling them with a bunch of stuff, its interesting how haunted it feels to just walk around them on their own, turning on what isn't here and on what it's not, knowing something could be here but isn't. There's a melancholy to it and it's kinda cool! In any case, I am looking forward to checking out the first game some time as well.