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(+1)

Hey! This was a quite faithful recreation!! Good job!

I think if you had picked a minigame that was different from the generation 1 game it would have worked better… Currently there wasn’t really much to do. I guess the only thing i didn’t understand was what stability was meant to be? Rebooting did not do anything to it, it seemed, which would have been my guess for how to affect it.

Also the UI was a bit confusing as well as the control scheme (though i got a hang of both quite quickly, I don’t think it would have been as easy if I hadn’t just researched tamagotchis myself lol).

Btw, where is that music track from? I swear i have heard it before

Haha thanks for playing ☺️

The stability is a discipline from the original, and rebooting is supposed to increase if triggered during the call. If there's no call and reboot is triggered the stability is supposed to be deducted -10. And if missed call -1. I didn't test all the scenarios with different modes and paces, might be still some bugs 😬

I am happy to know that you figured everything else though 😅 

The music is this track (used it in deployed game as well):

https://freesound.org/people/Bertsz/sounds/545457/

This guy makes some awesome tracks and most of it cc0

(+1)

AH I probably heard it in Deployed! But at first i was like … it sounds a bit like Lena Raine?? Did bro just import celeste music XD

😂 that would be easier, right? 😅