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First time I have seen this game listed. Wasn't expecting so much content already! 4 hours in and still more to play of what you have so far is truly impressive for a start. Only three small typos so far is actually impressive as well for what I assume is a solo dev. The only things I would like to see are animations instead of still images (though I know that is hard and probably will never happen, so no biggy), and maybe a guide beside the girls' names that shows their possible earned income if you choose them that night so I don't have to go to the character bio page every time. Like: Amy 127-202.  Sam: -12 - 347. And maybe a way to change the girls' offered pay on the fly. I felt bad after offering Amy so little pay because I was unsure of how much I would make, being she was my first investment. On that point, I just realized a foreshadowing stat viewing would have helped with that. Like, had I known I'd be making a profit of around 150 a night I would have offered her more. Maybe when the screen for choosing what the girl will make pops up have an option to click for a clue of profit, like if you click it, it will say "estimated average profit: 150 per night" so people who don't want such a foreshadowing could just not click it, but those of us who do could more fairly pay the girls from initial offer.

Oh, also, I genuinely teared up at once scene. No clue how to do spoiler tags on here, so I won't say what part. But you got my feels hard. Kudos! Great work so far!

Looking forward to being able to place the stat point I gained. Stats and character customizations such as cosmetics / outfits are always fun in any game for me. Seeing the stat system told to be incorporated made me excited for it!

*Edited for grammar due to my A-key popping off my laptop as I typed lmao*

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Thanks for the review! I am hoping for animated adult scenes in the future but my current attempts are a bit choppy. They are planned, though. I'm also planning to release hints to see how to access the next event of a character, and I'll for sure consider the "earning range" you mentioned!

Negotiations on pay are also planned but I didn't want to overcomplicate things right now - and not enough has really happened in a lot of their stories to "justify" a pay change just yet. I should deffo show their card when deciding a wage though, so the player can see what potential they're paying for. Good idea!

Cool! Thanks for replying. Looking forward to all those cool additions. But, as I said, so far, you have a very solid start with a very fun and functional game as is. Holding back while you get everything else situated was a good call. I'm definitely invested in a couple of the characters' stories.