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I like this game format a lot. Instead of just throwing a monster at the player, it becomes an educational experience. There's a game called Pamali with a similar approach that teaches you about the lore behind the monster, as well, and it kind of walks you through another culture's mythology, and explains how the monster became a restless spirit. It creates sympathy and changes the dynamic from "I have to kill this thing" to "I need to help them find peace." Great start, looking forward to more!

Glad you liked it :D
Pamali has been a reference to us of how it explains Indonesian folklore through a horror game. We wanted to do something similar but with Japanese folklore

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Can't wait to see what you do with it next!