I like this game format a lot. Instead of just throwing a monster at the player, it becomes an educational experience. There's a game called Pamali with a similar approach that teaches you about the lore behind the monster, as well, and it kind of walks you through another culture's mythology, and explains how the monster became a restless spirit. It creates sympathy and changes the dynamic from "I have to kill this thing" to "I need to help them find peace." Great start, looking forward to more!